Research Question One: Important Developments in Educational Technology

Which of the important developments in educational technology that we have listed below will be most important to teaching, learning, or creative inquiry in K-12 within the next five years?

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least 5 technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Please note -- these topics are intended to provide us a framework for our discussions. Many topics overlap, but all topics are reviewed at the start of each research cycle, and unless there is compelling evidence that one topic has been subsumed by another or evolved into a new topic altogether, our policy is to maintain separate descriptions. If you feel that a new topic should be created that describes the space where two or more topics overlap, please add that to Research Question 2.

Consumer Technologies

Drones
Real-Time Communication Tools
Robotics
Wearable Technology

Digital Strategies

Location Intelligence
Makerspaces
Preservation & Conservation Technologies

Internet Technologies

Bibliometrics and Citation Technologies
Blockchain
Digital Scholarship
Internet of Things
Syndication Tools

Learning Technologies

Adaptive Learning Technologies
Microlearning Technologies
Mobile Learning
Virtual and Remote Laboratories clear250.gif

Social Media Technologies

Crowdsourcing
Online Identity
Social Networks
Virtual Worlds

Visualization Technologies

3D Printing
GIS/Mapping
Information Visualization
Mixed Reality
Virtual Reality


Enabling Technologies

Affective Computing
Artificial Intelligence
Big Data
Electrovibration
Flexible Displays
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power
clear250.gif

Looking for a previous Horizon Project topic that you don't see above?

We've retired specific topics as they overlap with existing topics or have become

pervasive, obsolete, or are no longer as relevant.


Retired Topics

3D Video
Augmented Reality
Badges/Microcredit
Bring Your Own Device - BYOD
Cellular Networks
Cloud Computing
Collaborative Environments
Collective Intelligence
Digital Badges
Electronic Publishing
Flipped Classroom
Games and Gamification (a popular topic but has been stuck in the mid-term horizon for about a decade)
Geolocation (a facet of existing topic: Location Intelligence)
Learning Analytics
Location-Based Services (a facet of existing topic: Location Intelligence)
Machine Learning
Mobile Apps (a facet of existing topic: Mobile Learning)
Open Content (has materialized into the RQ3 Trend: Proliferation of Open Educational Resources)
Online Learning
Open Licensing
Quantified Self
Real-Time Translation (Speech-to-Speech Translation covers it)
Semantic Web and Linked Data
Single Sign-On
Statistical Machine Translation (overlaps with existing topic: Real-Time Translation)
Tablet Computing (a facet of existing topics: Mobile Learning and BYOD)
Tacit Intelligence
Telepresence
Visual Data Analysis
Volumetric and Holographic Displays