What is Mixed Reality?

At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers.

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(1) How might this technology be relevant to the educational sector you know best?

  • To get a more immersive experience of what you learning makes it both more fun and interesting to learn. I think this will be a huge game changer for both education and work places. Especially when you start to think about how this can be used in real time over the internet. - johan.nordberg johan.nordberg Oct 18, 2016- morten.soby morten.soby Nov 30, 2016
  • Mixed reality makes it possible to experience what is otherwise not possible. Students can be part of the community of their town during different historical time periods and see how it has developed into what it is today. It could also give them a chance to look ahead and see potential outcomes of actions. - Anna.Carlsson Anna.Carlsson Nov 14, 2016- morten.soby morten.soby Nov 30, 2016
  • This technology has been explored a bit in the gaming industry, lately with Pokemon Go. The mix between physical and virtual interactions has a lot of potential, where teachers and students can take advantage of the strengths and possibilities in both worlds in combination.~~~~

(2) What themes are missing from the above description that you think are important?

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(3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?

  • I think this will make it easier to learn and do a lot of things. Like seeing instructions on the same time as you try to work in the physical world. Anything for repairs, building something, project virtual changes to a physical object to see how it would look before it's made. - johan.nordberg johan.nordberg Oct 18, 2016
  • The instant access to knowledge/information/instructions and suggestions of related topics when you visit a museum, or do a city tour to learn about architecture or a field trip to a forrest to learn about flora and fauna just by using a phone would be great. If you, along with information also could get questions to get you thinking och discussion with peers that would be even better. - Anna.Carlsson Anna.Carlsson Nov 14, 2016
  • Creates possibilities for students and teachers to move out of the classroom and work on learning tasks. Can potentially be very engaging for students.~~~~

(4) Do you have or know of a project working in this area?

  • I've built a AR/VR solution for an exhibition to explain the dangers of unseeable dust. - johan.nordberg johan.nordberg Oct 18, 2016 Johan, could you perhaps provide us with a link to your projects? - ingrid.vinje ingrid.vinje Nov 4, 2016- morten.soby morten.soby Nov 30, 2016
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