Recent Changes

Tuesday, January 24

  1. page home edited ... Horizon.Nordic is a project that applies the process developed for the New Media Consortium's …
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    Horizon.Nordic is a project that applies the process developed for the New Media Consortium's Horizon Project to the identification of trends and challenges relevant to elementary and secondary learning institutions, and to clarifying key emerging technologies that are sure to impact the sector. Members of the Nordic schools education community and beyond are encouraged to follow the panel of expert's progress as the discussion unfolds and to use the wiki as a resource and reference tool.
    What's New?
    The report will be released on January 26, 2017! Download it for free.
    Voting has concluded at the final results will be announced soon!
    The expert panel is just beginning their work. Meet them here!
    Project Timeline
    {timeline-6-second-rankings.gif}{timeline-7-report-done.gif}
    Review the timeline...
    Introduction to the Horizon Project Wiki
    (view changes)
    10:16 am

Wednesday, December 14

  1. page home edited ... Horizon.Nordic is a project that applies the process developed for the New Media Consortium's …
    ...
    Horizon.Nordic is a project that applies the process developed for the New Media Consortium's Horizon Project to the identification of trends and challenges relevant to elementary and secondary learning institutions, and to clarifying key emerging technologies that are sure to impact the sector. Members of the Nordic schools education community and beyond are encouraged to follow the panel of expert's progress as the discussion unfolds and to use the wiki as a resource and reference tool.
    What's New?
    Voting has concluded at the final results will be announced soon!
    The expert panel is just beginning their work. Meet them here!
    Project Timeline
    (view changes)
    8:09 am
  2. page home edited ... The expert panel is just beginning their work. Meet them here! Project Timeline {timeline-0…
    ...
    The expert panel is just beginning their work. Meet them here!
    Project Timeline
    {timeline-0-start.gif}{timeline-6-second-rankings.gif}
    Review the timeline...
    Introduction to the Horizon Project Wiki
    (view changes)
    8:09 am
  3. page home edited ... 2017 NMC Technology Outlook > Nordic Schools Welcome to the workspace for the Horizon Nord…
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    2017 NMC Technology Outlook > Nordic Schools
    Welcome to the workspace for the Horizon Nordic Schools project. This space is the place for the members of the panel of experts to manage the process of researching, discussing, and ultimately, selecting the topics for the 2017 NMC Technology Outlook > Nordic Schools. This report is a collaboration between the New Media Consortium (NMC) and the Norwegian Centre for ICT in Education.
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    be published in January 26, 2017 in
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    annual BETT conference.conference in London.
    Horizon.Nordic is a project that applies the process developed for the New Media Consortium's Horizon Project to the identification of trends and challenges relevant to elementary and secondary learning institutions, and to clarifying key emerging technologies that are sure to impact the sector. Members of the Nordic schools education community and beyond are encouraged to follow the panel of expert's progress as the discussion unfolds and to use the wiki as a resource and reference tool.
    What's New?
    (view changes)
    8:09 am

Tuesday, December 6

  1. page New Topic edited ... BaW gives teachers and students the opportunity to work with professional reflection and speci…
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    BaW gives teachers and students the opportunity to work with professional reflection and specific production, based on professionalism in interacting iterations. An additional layer for delving deeper into didactics is BAW’s options for integrating with, for example, GIS data. It may be motivating to use the users' local geographical area as the basis for the game or scenario.
    BaW also incorporates the option to export 3D prints for pedagogical perspectives, using the game as a 3D modelling tool. LREM Nov 15, 2016
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    Nov 21, 2016
    kristineploug Dec 6,
    2016
    Haptic Interfaces
    Tactile resources combined with digital tablets and apps
    (view changes)
    5:49 am

Sunday, December 4

  1. page Crowdsourcing edited ... I think that the knowledge created in the digital network will be of a crucial factor for the …
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    I think that the knowledge created in the digital network will be of a crucial factor for the future of education. It is a very important skill for students to be able to navigate through information and have the ability to engage in knowledge producing digital networks.
    This organization of knowledge could also be described as peer-production and it has in my opinion the potential for a more democratic approve to learning and knowledge production. As a teacher I talk to the children about the potential of peer production. It becomes very physically tangible for the students when they work in a FabLab, where the main part for the machines and items are built from open Hardware and designs for digital fabrication are shared online.
    add your response heretero.rynka Dec 4, 2016Crowdsourcing can be used also to create digital learning materials, and of course to enhance them. In Finland our customer - has given an opportunity to teachers to tweak published learning material on certain chapters. That could encourage teachers and also students to modify materials in a way they feel it would fit them best. That would also help publishers getting more ideas based on customer feedback -> and thus creating better materials and to ensure high quality, faster updates and so on.
    (2) What themes are missing from the above description that you think are important?
    I think that future educators should have an ethical discussion about the structures of “ownership” when engaging student in activities that will create value for others. This is not at all a problem or something that should prevent us from doing it, but it is an opportunity to reflect. In an educational context we have to guide children to navigate the interest of different digital power structures. For example in the above text Wikipedia is mention. Wikipedia is, besides a way of organizing knowledge online like we are doing now , a project organized by The __WikimediaFoundation__, Inc. It is a nonprofit charitable organization dedicated to encouraging the growth, development and distribution of free, multilingual, educational content, and to providing the full content of these wiki-based projects to the public free of charge. It could be described as "common based peer production" but there are also many other forms of organization of crowd sourcing where the product do not belong to the public. When we facilitate crowd sourcing in education we have the "ethical" responsibility for children. We have to ask ourselves questions about the “common good” and try to avoid crowdsourcing structure that deprives children of their creative work, legally and/or economical.
    add your response heretero.rynka Dec 4, 2016If crowdsourcing is used as a method in learning, it should always be used limited on specific matter in order to achieve designated goals.
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?
    add your response here
    (view changes)
    10:55 am
  2. page Mobile Learning edited ... Every child and student are carrying a powerfull processing toll in theit pocket. They use it …
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    Every child and student are carrying a powerfull processing toll in theit pocket. They use it almost all of the time to do different things. In Norway there is still a debate about schools who forbid their students to use smartphones at school. This debate will soon be gone, but educaters must realice their responsibility to teach children and student how to use technology an not to be used by it, and at the same time take advantage og the possibiblites that smartphones for different learning arenas. stefan.reppe Nov 13, 2016 ingrid.vinje Nov 15, 2016 stefan Nov 20, 2016 Cell phones pose both an obstacle and a medium for learning. Used correctly it has huge potential. The Danish open school system draw huge benefits from mobile learning. Mobile technology can thus be expected to grow in every part of the education system. jakob.harder Nov 16, 2016
    For students in the upper secondary, a smart phone is like a third hand - and a second brain. They always carry it with them and they now how to use it. Its not a "device" - it is a natural part of their life, and that is exactly why we have to think of ways of using it creatively and efficiently in teaching and learning. Dorte Nov 20, 2016
    tero.rynka Dec 4, 2016I see a best benefit of mobile learning is that learners can contribute and produce ( images, videos, audio files, animations aso)
    with the tools they find relevant and handy. This, of course, demands that schools are also ready for this kind of development.

    (2) What themes are missing from the above description that you think are important?
    When I started building apps for schools apps needed to work offline. Now more and more users more or less demands that they work online to make it easier for teachers to audit progress of students. Make real time apps is the next step here. johan.nordberg Oct 18, 2016
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    Already some years ago the researchers suggested a huge potential for mobile learning, and I think we are still slowly seeing these developments taking place - Three different elements for mobile learning: (1) convenience, (2) expediency, (3) immediacy. H. Kynäslahti & P. Seppälä (eds.) 2003. Mobile learning. Helsinki, Finland: IT Press. olli.vesterinen Nov 14, 2016
    The use of smart phones must make us reconsider students' homework, their way of producing, their way of creating. Dorte Nov 20, 2016
    tero.rynka Dec 4, 2016Agree totally on Dortes vision.
    (4) Do you have or know of a project working in this area?
    Yes, I build educational apps. johan.nordberg Oct 18, 2016
    (view changes)
    10:41 am
  3. page Drones edited ... It is important that we connect learning technology to the real world, and drones are used i.e…
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    It is important that we connect learning technology to the real world, and drones are used i.e. in defence forces, police work, measuring for architects and builders, cartography, etc. Teachers should work closely with local sectors to implement real life use of drones for their students lars.persen Nov 14, 2016
    Use of drones gives students a practical (and not only theoretical) idea of coding. They can have an idea of what to code and then try it out => Learning by doing or Trial and error in a small scale jette.risgaardjette.risgaard Nov 14, 2016
    tero.rynka Dec 4, 2016They are also great on many projects concerning biology, physics and geography. Can also be used on social studies.
    (2) What themes are missing from the above description that you think are important?
    add your response here
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    I can see a potential impact of this technology on learning and creative inquiry in how children can understand maps and scale in subjects such as Mathematics and Geography. susanne.kjallander
    Use of drones give opportunities for students to work with practical math, both in simple geometry and measurement, and in using more advanced algorithms. lars.persen Nov 14, 2016
    tero.rynka Dec 4, 2016Can give literally a new perspective on ie. local ecosystems and how they work on different times of year.
    (4) Do you have or know of a project working in this area?
    add your response here
    (view changes)
    10:30 am
  4. page Adaptive Learning Technologies edited ... Although there are many positive sides, there should be a discussion on the dilemmas related t…
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    Although there are many positive sides, there should be a discussion on the dilemmas related to the massive data collection done by these systems, and how algorithms might have embedded biases (on ethnicity, learning patterns, social factors etc). marianne.barland Nov 1, 2016 ingrid.vinje Nov 10, 2016 susanne.kjallander Anna.Carlsson Nov 13, 2016 lars.lingman Nov 17, 2016
    The risk of reducing learning to reproduction Dorte Nov 20, 2016
    add your response heretero.rynka Dec 4, 2016How to use adaptive materials and assessments to identify learning disabilities.
    add your response here
    (3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?
    Adaptive learning technologies are best implemented in subjects where the understandig is based on specific criteria. Examples are math and other stem subjects. Language is also an area where this could have great benefits. By using technology that supports adaptive learning the teacher will be able to spend more time with the students on difficult questions and concepts. Ann.Sorum.Michaelsen Nov 7, 2016 susanne.kjallander Anna.Carlsson Nov 13, 2016
    International research indicates that there is a great potential impact for both preschool and school for all kinds of children. It is not yet fullly developed or studied in the Nordic context.susanne.kjallander
    tero.rynka Dec 4, 2016Adaptivity can be used on any structured subject. It helps learners to get best available content served on most efficient way in order to provide better learning experiences -> better learning on individual level.
    add your response here
    (4) Do you have or know of a project working in this area?
    Example from Norway and Denmark:https://www.knewton.com/resources/press/gyldendal-denmark-partners-with-gyldendal-norway-and-knewton-to-distribute-personalized-courses-for-students/ morten.soby Oct 26, 2016 ingrid.vinje Nov 10, 2016
    At Lund University – The Educational Technology Group – an adaptive app for the preschool children is developed. Magical Garden is a Teachable Agent based learning game in mathematics for 4-year-olds, used in research, addressing questions on early mathematics learning, or learning that seems crucial to prepare a child so that s/he is receptive to mathematics teaching in preschool and early years in school. The preschool teachers make use of the game in a formative process. Here is some information to the research project: http://www.lucs.lu.se/etg-projects/ susanne.kjallander
    tero.rynka Dec 4, 2016With several European educational publishers and University of Jyväskylä we have posted a application to Horizon 2020-program. We try to create a model (Learning Ratio), where we could identify factors that has major affect on learners outcome in different subjects, and use those factors to adapt material based on their individual needs.
    add your response here
    [[include component="page" page="Project Form Link"]]
    (view changes)
    10:21 am
  5. page Adaptive Learning Technologies edited ... My sense is this technology has to evolve another generation or two before it´s a huge thing. …
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    My sense is this technology has to evolve another generation or two before it´s a huge thing. It has to move beyond basically diagnostic-test-telling-teacher-what-student-does-or-doesn't-know. This might take some time but has potential in the long run. lars.lingman Nov 17, 2016
    I agree that on one hand, there might be a potential in the long run, but for now, it is based on drilling, that is with the same challenges. If we want students to get the right answers, the potential is great. But I think we should be much more ambitious and that we should want the students to find the relevant questions. In the beginning, at basic levels, adaptive learning technologies might be useful, but not at the higher levels - when we want pupils and students to investigate, analyze, synthesize, create and evaluate. Dorte Nov 20, 2016
    tero.rynka Dec 4, 2016Materials can also be adapted by learners outcome calculated on variables concerning different high-order thinking skills, collaboration skills and regulation skills. On these results can also be added learners self-evaluation and teachers evaluation on learning in different subjects. Our project, "Learning Ratio", tries to dive deeper on this kind solution.
    (2) What themes are missing from the above description that you think are important?
    Although there are many positive sides, there should be a discussion on the dilemmas related to the massive data collection done by these systems, and how algorithms might have embedded biases (on ethnicity, learning patterns, social factors etc). marianne.barland Nov 1, 2016 ingrid.vinje Nov 10, 2016 susanne.kjallander Anna.Carlsson Nov 13, 2016 lars.lingman Nov 17, 2016
    (view changes)
    10:03 am

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